Some thoughts on how the UOA craft skills could be split up

Link to OUAbigail's crafting update page

An analysis of skills

Just about any skill can be picked up to some extent or another, and many laborers in a trade learn their skills from their father/mother/mentor – however there are some skill sets that can be clumped together to make ‘Specialist’ skill sets that can have ‘master’ status attached to them. The groupings shown below are fairly arbitrary (in other words I decided what they should be) although they (in my mind at least) hang together in a fairly consistent way.

New Hope recognises these specific skill sets as being worthy of special attention, and any citizen who can demonstrate a high level of ability across the whole group of skills is awarded master status. To be recognised as a master must have some ability (at least level 5) in each skill listed in the group, and must have a total of 40 craft levels invested in that group of skills. They also form the basis of the curriculum at the university.

Some of the sets only include two skills, while others include 4 or 5 different skills. It just means that people practicing the ‘smaller’ skill sets have to work to a much higher standard to achieve master status. It may be that UOAcraft has other pre-requisites for some of these skill – in that case the pre-requisites must be gained as normal – BUT the skill levels don’t count towards master Status. Some skill sets will be easier to master than others :P

Examples :- A Master Miner might have Prospecting L5; Mining L15 ; Smelting L15; Alloying L5) while a Master Mason might have Stonequarrying L20; Masonry L20.

Master Miner
A Master Miner is adept at finding new veins of Ore and can then oversee its mining and smelting. Master Miners understand metals well enough that they can mix raw metals together go make new and interesting metals. Consequently a Master Miner MUST have each of the following skills: 32) Prospecting; 2) Mining; 3) Smelting; 41) Alloying

Master Smith
A Master Smith is skilled at taking metals and making things from them, but there are two types of Smith.
The Blacksmith works (mainly) with iron, steel and other ‘hard’ metals to make large items such as tools, weapons and armour. He must have the following skills: 8 ) Weaponsmithing; 9) Armorcrafting; 39) Tempering
The Whitesmith works with softer metals (generally) and specializes in smaller and more delicate items such as coins, jewelry and traps. He must have the following skills: 33) Minting; 23) Jewelcraft; 26) Trapmaking.
(This assumes that Jewel Craft is all about making jewelry)

Master Leatherer
A true leather master can take a raw animal skin and turn it into a thing of beauty. They can prepare the skin in a number of ways to produce different types of leather and can they cut, stuich and decorate the leather in a number of different styles. A Leather master can make belts, shoes, whips, sheaths, harness, etc - and will using carvings and dies to augment the work. Work by a Leather Master is truly a sight to behold. The leather master must have the following skills: 17) Curing; 18 ) Tanning; 37) Leatherworking.

Master Farmer
The Crop Master understands the way natural resources (as in plants and insects etc) can be used in ways to support people. Many Nature Masters are concerned about the environment and use techniques that harvest but don’t destroy the natural resources. S/he must have the follow skills: 4) Lumberjacking; 5) Farming; 38 ) Mycology; 29) Beekeeping

Master Bowyer
The Master Bower can do everything from select and collect the wood, treat it, carve a bow stave from it, and then build a complete bow. S/he can also make many different types of arrow. S/he must have the following skills: 4) Lumberjacking; 30) Bowcraft: 31) Fletching

Master Spellbinder
The Spellbinder is particularly adept at imbuing things with magical ability. They can make scroll, potions and magical items. The must have the following skills: 10) Alchemy; 40) Enchantment; 24) Inscription

Master Lapidarist
A Lapidarist is a specialist gem worker, skilled in the acquisition and preparation of gemstones. S/he can find raw gem stones, then polish and cut them to make a thing of beauty. The must have the following skills: 12) Gemquarrying; 21) Gem Polishing; 22) Gemcutting.

Master Tailor
A Master tailor is able to weave cloth, colour it and make exquisite garments, bags, hangings etc. S/he must have the following skills: 35) Spindling; 34) Clothmaking; 20) Dyeing; 19) Tailoring

Master Mason
A Master Mason is required to source top quality stone and to shape it appropriately. While an mason can cut stone and build, a master mason creates exceptional quality work from the very best quality stone. Public statuary, monuments, highly ornate buildings (etc) all require a Master Mason. S/he must have the following skills: 13) Stonequarrying; 14) Masonry

It might be interesting to consider restricting the following skills. Gnomes would be particularly good at Gem related skills, and if we restrict the special type of sand needed form glass making to glisten creek. The Elves are the paper makers.
28 ) Glassblowing (The special sand needed for this is only found in the Glisten Creek area)
11) Papermaking (the special plants needed to make paper are only found in Garturian)
25) Mapmaking (a specialist skill restricted to skilled and practiced practitioners)

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