Education New Hope

Education ….

< Big Grin> Warning: I have an interest in both education and history (I am a qualified teacher and have a Masters degree in Education to boot) So be prepared for historical context and all sorts :P

D&D 3rd ed rules all assume that all characters can speak, read and write common.
EOTS is a closed world that has been at war.
New people are arriving all the time
Contact between settlements has opened up recently.


Basic Education: We need some sort of basic education system that allows the majority of the commoners to reach a ‘basic’ level of education. This could be reading and writing (simple words) basic numbers as well as simple arithmetic, rounded out by the stories of the development of New Hope. There is nothing specifying this - just a general consensus has sprung up. At the end of this education students can read simple texts and instructions, do simple arithmetic and knows the background of New Hope. This generally takes two or three years of study – starting at about 6-7 years of age. This education gives children all the skills they need to cope in New Haven

Good Education: Students stay on for a bit longer and develop their skills a little more. They learn to read and write better, become a little more accomplished with numbers and copy out the ‘Book of Torin’ a book that lays out the basic theories of the philosopher Torin. All students leave this level of education with their own hand copied book that details the philosophies of Torin - the better ones even understand them to some extent. It generally takes another year or two on top of the basic education for most students. - So at about the age of 10 or 11 they are ready for the world …. This school starts to give the skills a student needs to prosper in New Haven

Advanced Education: Students come here at from the age of 11, assuming they can find someone to pay the fees. Students can learn ‘special’ skills at the University – things such as foreign languages, navigation and Map making, or an understanding of the Arcane, advanced weapon craft or fine poetry. In other words - the skills that students can use to progress into to world and truly prosper.

For non family members there need to be two/three options.

orphanage/free school - where PCs can buy education for street kids, the poorest NPCs can send their kids for a basic start in life etc. Church Sunday schools started out like this - basic education for the children of church goers using religious material for teaching. This might be based at the temple of Torin, or somewhere else. On reflection, I think I would prefer it to be somewhere else, just an orphanage type place where ‘street kids’ can be taken in - given a bed, simple food and a very basic education. This would be a good place for PCs to donate money too :p Donate (for example) 200 gp and they can pay for one more street child to be taken in until the age of 15 (or whenever we decide work starts) In New hope - this will pick up street kids, orphan s, children of drunkards - other charity cases.

Rab O’Rand’s Home from Home

A Dame School - a Dame School in English educational history was a single room school where a single tutor taught the basics to anyone who could pay the price. Prices were generally cheap, and classes were a bit erratic - generally used by the upper working class/lowest middle classes. Lesson often stopped for harvest and other key times important to the good of the community. (That’s why schools traditionally have long summer holidays). Another good place for PCs top donate money - the dame school always needs new books and materials - and PCs can always sponsor a child for getting educated. In New Hope, this school provides education to the children of the lower classes – newly arrived residents, most citizens and of the less well off master classes. Classes at these schools can be paid for in a block – or by the week. (lets say 1 gold pays a weeks worth of classes) - in other words – families can pay for education when they have the money …

Mrs Bean's School for New Hope

The Grammar School – goes beyond what is taught in the dame school. It teaches more reading and writing - covers the history of New Hope in more detail than just the stories, and starts students studying some of the higher curriculum. Gives students the skills they need to go to University. This school is paid for by the year and is a bit more expensive than the Dame School - in other words the family has to pay a lump sum (up front) for each child and commits to keeping the child there for a year. Which makes it less accessible to people than the Dame School is. It is frequented by the children of the Middle classes and wealthier lower classes with ‘Aspirations’.

The Grammar School

The Family Schools - Both the Corwen and O’Barant schools cover the curriculum of the dame School for all children of the family. Generally children attend for 2-3 days a week for 3-4 years between the ages of 6 and 10. At the age of 10 the child gets signed into their ‘apprenticeship’ The stories the Corwens tell at their school (for example) emphasise the importance of the Corwens - while the O’Barant history emphasise other stories that highlight O’Barant importance. (They all tell the same stories - just that different ones are emphasised at different schools)

The Corwen and O'Barant Family Schools

University - so what is taught at this university then? Well not the normal stuff you would expect to find in university. To start with the islands have been at was for hundreds of years - all the Old Books, Old Knowledge etc etc has been lost - so what does count as well educated in New Hope?

Language? I suspect it is seen as desirable to be able to speak the language of the Elves, Gnomes, Dwarves and Halflings. And I suspect precedence would be given in that order too, the elves are closest and anyone can travel there, Gnomes are fairly easily accessibly, dwarves least accessible and halflings aren’t really seen as being of any social standing at all.

Cartography - Geography/ map reading / navigation? Where the various islands are - which have been explored - where the various settlements are etc etc.

Theories of Mining – All the basic skills needed to learn mining and smelting from scratch. After all not every one has the benefit of a miner parent who can show them the ropes. (Realistically, this is seen as an overview that is suitable for those people who employ miners and run mines - Most actual miners are expected to have served a ‘family’ based apprenticeship)

Farming- All the basic skills needed to learn farming from scratch. When to plant crops - which ones grow well, weeds, fertilizing and harvesting. After all not every one has the benefit of a farmer in the family who can show them the ropes. (Realistically, this is seen as an overview that is suitable for those people who employ farmers and run farmes - Most actual farmers are expected to have served a ‘family’ based apprenticeship)

Magical Theory - Either for use with the mage class or with the Spell Craft skill.

Music / Poetry / Singing – here students can learn to play a musical instrument, sing or write songs and poetry etc … (We could test for advancement in bard class (as a second or third class) and make perspective bards come here to learn their basic performance skills.

Weaponry - While the militia companies deal with basic weapons training - some people are interested in more advanced weapon skills. This (like magic) is another thing we could hook. Mages who want to learn Exotic Weapons, could come here to learn the basic skill from an experienced tutor, as could thieves who want to learn martial weapons etc)

Question for EPOlsen - can you ’hook’ various skills/classes as they are taken? If so we could make a PC attend a basic ‘Magical Theory Lesson’ before they could take mage as an extra class. It would be nice to trap skills like ‘Spell Craft’ and ‘perform’ here as well. I don’t want to implement class trainers - however, it does seem reasonable to me that we can expect someone to play out the RP side of learning a new skill. Some come naturally, ie sorcerers get magical abilities naturally, but some (like wizards) need to spend time studying a skill to acquire the ability - I think that a lesson in basic spell use, might be a nice way to do that :P For use in the university, I wasn’t intending to add and special ‘task’ based criteria - just a small fee to attend the class and speak with the ‘Professor of Arcanity’ at the university.

Once the skill is ‘hooked’ maybe we could apply a penalty of (say) -5 until they go get specialist training? Anyone can learn any skill - However, there is a reward for RPing learning the skill.

Those PCs who are already trained as a mage before they come to the islands are not restricted in any way - just those who want to add mage as a class need to come to the university once.

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